LAETITIA BERTRAND
PORTFOLIO
Moonlight Bird
Moonlight Bird demo
3D assets created for Moonlight Bird
The Saloon
3D assets created for a saloon scene
Personal work on a rasta character and a peaceful indoors environment.
Personal work on a rasta character and a peaceful indoors environment.
Interior Garden
Showtime
3D assets created for Showtime
These are some assets I made for the movie set, with their LODs and textures.
This is one of our 2 game characters, he is a cameraman always obsessed with timing. 2k polys
Showtime is our diploma project: it is a cooperative multiplayer plateformer and those are the assets I have made for the project.
Environment art Demo reel, June 2017
Demoreel
Showtime graduation demo
Showtime is our graduation project, it was started in October 2016 and finished in June 2017. It is a cooperative platformer in which the great actor Chuck McLane and his Technical director Marty have to shoot the greatest movie saga in a minimum time and with a low budget.
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In this project I have worked on Concept Art/ 3D Modelling/ Texturing/ 2D Cinematic Animation and was in charge of the 2D Artistic Direction.
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Other team members : Thibault COEHLO (Game Design/Level Design), Amandine DELARUE (UI/3D Modelling/Graphic Art), Cassandre LEPOUREAU (3D Modelling/Animation), Baptiste PACAUD ERADES (Project Lead/FX/Shader/Programming/3D Animation/Modelling/Texturing), Pauline RADOU (3D Modeling/Texturing)
Personal environment work on the theme of a haunted manor Softs: 3dsMax ZBrush Unity Photoshop Crazy Bump
Personal environment work on the theme of a haunted manor Softs: 3dsMax ZBrush Unity Photoshop Crazy Bump
Personal environment work on the theme of a haunted manor Softs: 3dsMax ZBrush Unity Photoshop Crazy Bump
Personal environment work on the theme of a haunted manor Softs: 3dsMax ZBrush Unity Photoshop Crazy Bump
Textured assets of the scene Softs: 3dsMax ZBrush Unity Photoshop Crazy Bump
Textured and wired assets of the scene Softs: 3dsMax ZBrush Unity Photoshop Crazy Bump
The Manor
Personal environment work on a hollow back street, inspired by the industrial revolution. Softs: 3dsMax Unity Photoshop CrazyBump
Personal environment work on a hollow back street, inspired by the industrial revolution. Softs: 3dsMax Unity Photoshop CrazyBump
Personal environment work on a hollow back street, inspired by the industrial revolution. Softs: 3dsMax Unity Photoshop CrazyBump
Personal environment work on a hollow back street, inspired by the industrial revolution. Softs: 3dsMax Unity Photoshop CrazyBump
Personal environment work on a hollow back street, inspired by the industrial revolution. Softs: 3dsMax Unity Photoshop CrazyBump
Assets for this environment. All textures are handpainted. Softs: 3dsMax Unity Photoshop CrazyBump
Assets for this environment. All textures are handpainted. Softs: 3dsMax Unity Photoshop CrazyBump
Assets for this environment. All textures are handpainted. Softs: 3dsMax Unity Photoshop CrazyBump
Assets for this environment. All textures are handpainted. Softs: 3dsMax Unity Photoshop CrazyBump